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Stunning PS5 graphics just revealed in new video

Stunning PS5 graphics merely revealed in new video

PS5 Unreal Engine 5
(Image credit: Ballsy Games)

We've seen our first PS5 alive gameplay demo, and, surprisingly, it didn't come up from a Sony event. Instead, the reveal came from the Summer Game Fest: a periodic series of proclamation videos and interviews from The Game Awards host Geoff Keighley. Every bit such, the game on display wasn't an exclusive Sony series, just instead, a tailor-made demo running on the Unreal Engine 5.

The team from Epic Games joined Keighley to discuss the features of the new game engine in a livestream hosted on YouTube. If the live chat and Twitter were any indication, most users were just as surprised as we were to see a PS5 live gameplay demo. Just yesterday, the Summertime Game Fest hosted an announcement for a Tony Hawk Pro Skater remaster, and it seemed similar other announcements on the aqueduct would be along similar lines.

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Still, players got a skilful look at what PS5 gameplay might await like, thanks to a custom-fabricated demo well-nigh a young woman with magical powers exploring an ornate tomb. The demo was chosen "Lumen in the State of Nanite." It'southward non just a generic fantasy proper noun; the words in the title refer to ii major features of Unreal Engine 5.

"Nanite" is a new engineering science that Unreal Engine five uses to render polygonal objects. To put information technology just, complex polygons are made up of millions of tiny triangles, and Nanite tin render these polygons with remarkable speed and accuracy. The result is more detailed models with less loading time. We saw this on display when the demo's protagonist examined an elaborate statue all by itself, then advanced into the next room, where in that location were dozens of identical statues on display. At that place was no slowdown or visible rendering time, suggesting that the PS5 will exist quite efficient at displaying graphics — or at hiding loading times. Likely both.

unreal engine v

(Epitome credit: Epic Games)

Side by side upwardly was "Lumen," Unreal Engine 5's lighting technology. This dynamic lighting engine is exactly what it sounds similar: a fashion to let developers place light sources anywhere in a level, and have the environment react realistically, without any slowdown. We saw Lumen on display beginning when the protagonist made her mode through a narrow gap in a canyon. Light streamed in from a crack in the surface, illuminating her firsthand surroundings, but anything by the gap was still shrouded in darkness. This by itself wasn't necessarily impressive; what was impressive was when the devs stopped the demo and moved the low-cal source, and so that we could run across the environment reacting organically. Sentry the video if you tin to encounter the fluid, realistic reactions if y'all can; it's hard to describe in impress.

Afterward, we got a more than detailed expect at Lumen lighting when the protagonist, while exploring the dark tomb, conjured upwards a blue ball of low-cal in her manus. Equally she moved the brawl around like a flashlight, we saw how the tomb reacted to the modify in both lighting source and color. The ball could as well illuminate objects unevenly, such equally the same statues, which thickened at the heart and narrowed at the legs.

What was nigh hit about the demo, though, was simply that information technology was live gameplay running on a PS5. That'southward something nosotros've never seen before, and didn't really expect to see in a ane-off Summer Game Fest proclamation with very niggling fanfare. It'due south worth noting, however, that Lumen in the Land of Nanite isn't a real game, just a style to show off Unreal Engine 5. It may not be representative of how the PS5 performs on titles meant for release.

unreal engine v

(Image credit: Epic Games)

While watching the demo, I couldn't help but realize that this kind of demo — an extended gameplay sequence that showed off exactly what the PS5 could do — was exactly the kind of matter I'd expected from the May 7 Xbox Serial X gameplay reveal event. It was likewise exactly the kind of thing that we ultimately didn't get, contenting ourselves instead with a few seconds of in-game footage in a variety of trailers.

Without institutions like GDC and E3, information technology's been an odd year to announce new consoles. Our information comes at desultory intervals, and it'south never easy to tell whether nosotros're well-nigh to run across an enormous reveal or simply a long lecture. (I liked the PS5 hardware event; I know that not many others did.) If there's a lesson in all this, I suppose information technology'south to keep an eye on announcements that don't come up direct from
Sony and Microsoft. Some of the most of import data well-nigh the PS5 and the Xbox Series X may come from unexpected places.

Marshall Honorof is a senior editor for Tom'southward Guide, overseeing the site'southward coverage of gaming hardware and software. He comes from a science writing background, having studied paleomammalogy, biological anthropology, and the history of scientific discipline and technology. After hours, y'all can find him practicing taekwondo or doing deep dives on classic sci-fi.

Source: https://www.tomsguide.com/news/stunning-ps5-graphics-revealed-in-new-unreal-engine-5-demo

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